MMO Nodes
A crypto game concept and playable prototype, with an economy simulator.
Game design · Product design · Prototype

About the project
MMO Nodes ("Stake. Level. Earn.") is a crypto game concept. Players mint characters across eight classes, stake them in dungeons to earn $MMO, level and gear them up, and burn old items and tokens in the Volcano.
The prototype is a full clickable product: landing and lore, dashboard, character and inventory, mint with odds and fusion, quests, PvP and clan wars, raids, the realm map, duels, a marketplace, alchemy, rewards, stats, a token page and a guided first-run tour. It saves progress in the browser and offers a fresh start or a demo account.
The economy simulator runs the $MMO economy forward two years, week by week. Set emissions, player behavior and sinks, then see whether burns catch up with emissions and what that does to price, supply, players and APR.
Status
An interactive prototype with no backend or chain. It started as a response to a job posting and is now being developed as a real product: tokenomics, mint and burn mechanics, and an integration with a trading app.
What was interesting
- 01
A whole product in one file. Seventeen-plus connected screens with saves, a guided tour, a demo account and a 'while you were away' catch-up, so the prototype can be played rather than just viewed.
- 02
Designing the economy, not just the screens. The simulator tests emissions, sinks and player behavior over two years before any token exists, so the game design is backed by numbers.
- 03
Characters drawn from data. Every character, piece of gear and scene is drawn on canvas from data, so new classes and zones don't need new image files.
- 04
Motion with a budget. A calmer-motion pass cut effects back to the few places they matter (cards and the dashboard hero), and one scheduler runs every background timer and pauses them when the tab is hidden.
Gallery
09 figures







